Hi. I am

Francesco

Technical Game Designer

focused on gameplay systems, combat design and tools.
Building scalable systems from prototype to polished experience.

Go to projects

Projects

A selection of my project - from work projects to game jam.

About Me

Technical Game Designer with a background in Computer Science and Game Design. I specialize in gameplay systems, combat design, and tool development using Unreal Engine and Blueprint.

I enjoy working across the full development process—from rapid prototyping to refining game feel and polishing mechanics. I’m particularly interested in building scalable systems that empower both designers and players.

I’m proactive and continuously exploring new technologies and workflows to improve development efficiency and expand design possibilities.

Inspired by series like The Legend of Zelda and Splinter Cell, I aim to create gameplay experiences that are both responsive and meaningful.

Unreal Engine 5 Blueprints C++ Unity C# Perforce Git

Contact

Do you have a project in mind, or just want to chat?