Hi. I am
Francesco
Technical Game Designer
focused on gameplay systems, combat design and tools.
Building scalable systems from prototype to polished experience.
Projects
A selection of my project - from work projects to game jam.
About Me
Technical Game Designer with a background in Computer Science and Game Design.
I specialize in gameplay systems, combat design, and tool development using Unreal Engine and Blueprint.
I enjoy working across the full development process—from rapid prototyping to refining game feel and polishing mechanics. I’m particularly interested in building scalable systems that empower both designers and players.
I’m proactive and continuously exploring new technologies and workflows to improve development efficiency and expand design possibilities.
Inspired by series like The Legend of Zelda and Splinter Cell, I aim to create gameplay experiences that are both responsive and meaningful.